User:Toast for Teddy/sandbox/Yahtzee Croshaw/Comrade Graham Game development sources/Attempt 2

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Reliable Graham sources[edit]

  • Arendt, Susan (12 November 2007). "You Love Yahtzee's Reviews, Now Try His Game". Wired. Condé Nast. ISSN 1078-3148. OCLC 31042626. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
    • ref name="ArendtWired"
  • Gillen, Kieron (13 November 2007). "Trilby: The Art of Theft". Rock Paper Shotgun. Gamer Network. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
    • ref name="GillenRPS"
  • Siegel, Scott Jon (13 November 2007). "Zero Punctuation guy makes games too". Engadget. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
    • ref name="SiegelEngadget"
  • Jeffries, L. B. (20 December 2007). "Trilby: The Art of Theft". PopMatters. OCLC 1122752384. Archived from the original on 4 March 2024. Retrieved 11 March 2024.
    • ref name="JeffriesPopMatters"
  • Younger, Paul (28 July 2009). "Yahtzee Makes Adventure Special Editions Free". PC Invasion. Gamurs. Archived from the original on 4 March 2024. Retrieved 11 March 2024.
    • ref name="YoungerPCInvasion"
  • Williams, G. Christopher (7 July 2010). "Possession As a Metaphor for the Player-Character Relationship". PopMatters. OCLC 1122752384. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
    • ref name="WilliamsPopMatters"
  • Bradford, Matt (9 January 2012). "Ben Yahtzee Croshaw announces Metroidvania game Poacher". GamesRadar+. Future plc. Archived from the original on 4 March 2024. Retrieved 10 March 2024.
    • ref name="BradfordGamesRadar"
  • Murrant, Rob (16 January 2012). "AdventureX 2011". Adventure Gamers. Archived from the original on 8 March 2024. Retrieved 11 March 2024.
    • ref name="MurrantAdventureGamers"
  • Denby, Lewis (4 April 2012). "Play These: The Best of Adventure Game Studio". Rock Paper Shotgun. Gamer Network. Archived from the original on 5 March 2024. Retrieved 10 March 2024.
    • ref name="DenbyRPS"
  • Fiadotau, Mikhail (22 August 2016). "Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary". Replay. The Polish Journal of Game Studies. 3 (1). Lodz University Press: 47–65. doi:10.18778/2391-8551.03.03. hdl:11089/22427. ISSN 2449-8394. OCLC 7117633349. Archived from the original on 11 March 2024. Retrieved 11 March 2024.
    • ref name="Fiadotau2016"
  • Cooper, Ryan (20 November 2023). "Nefarious Corporate Overlord Accidentally Kick-Starts Media Company". The American Prospect. ISSN 1049-7285. OCLC 1368151975. Archived from the original on 25 April 2024. Retrieved 4 May 2024.
    • ref name="CooperAmericanProspect"

Game development[edit]

Croshaw's first publicly released game was the Arthur Yahtzee trilogy created in Visual Basic 3 and released in 1998.[1] He also wrote a selection of interactive fiction games through Z-Code, including Offensive Probing, Arthur Yahtzee: The Curse of Hell's Cheesecake, The Sorceror's Appraisal, and the Countdown trilogy tied to his Chzo Mythos.

Croshaw then developed many freeware games[2] in Adventure Game Studio from 2000 to 2007, including the Rob Blanc trilogy,[3] Lunchtime of the Damned (the inaugural episode of Reality-On-The-Norm), The Trials of Odysseus Kent,[4][verification needed] the four part Chzo Mythos,[5][6][7] Adventures In The Galaxy Of Fantabulous Wonderment, the 1213 series,[8] and Trilby: The Art of Theft.[9][10][11][12]

The latter two games were noted for pushing the engine beyond what it was designed for.[13] He had previously charged to access the special editions for several of these games, but released everything for free in 2009.[14] Builds of the Chzo Mythos and other games were released in 2010 for Linux on icculus.org, later updated in 2015 to the now open source AGS runtime.

In April 2012,[15] Croshaw released the Cave Story inspired Poacher,[16][17] developed in GameMaker Studio,[17] which he would use to make all his subsequent games.[‡ 1]

In a 2014 Vice interview, Croshaw disclosed that he had been asked to pitch a script for the then-in-development Duke Nukem Forever by a producer. He did so, however the script was rejected due to not fitting the producer's vision of Duke Nukem as a character.[18] Croshaw had earlier in 2003 made a horror-themed total conversion mod for the original Duke Nukem 3D called Age of Evil.

In 2015, Croshaw released the mobile game Hatfall in collaboration with Addicting Games and Defy Media.[19] PC Magazine's Will Greenwald scored the game 3.5/5, describing the game as "a funny little take on casual mobile games that doesn't offer any depth or complexity," while adding that the game "does a good job of taking the piss out of games (and you as the player) with the sharp-tongued Britishness of Yahtzee's writing and the minimalism of his animations."[20]

In November 2013, Croshaw released the beta version of the Lovecraftian horror roguelike The Consuming Shadow,[21][22][23] On 30 July 2015, the full game was released.[24][25] Destructoid's Stephen Turner scored the game 4/10, describing the game as "more Frankenstein's Monster than Eldritch Abomination, shambling along [...] with once fresh parts, dug up from here and there."[25] On 20 November, a new version of the game was released on Steam, which included new features.[26]

In May 2019, Croshaw began a new video series called Dev Diary, wherein he would develop 12 freeware games over the course of a year.[27]

His latest game, Starstruck Vagabond, is due to be released in 2024.[28]

Yahtzee does all the artwork for his games himself in MS Paint, lending his games what Wonder How Two described as "a delightfully old-school Sierra look, like in King's Quest 3." The music in a number of his games was composed by Mark Lovegrove.

Writing[edit]

In the 2000s Croshaw created a number of webcomics, namely Chris and Trilby, Cowboy Comics!, The Adventures of Angular Mike, and Yahtzee Takes On The World!, which ran from December 20, 2000, to September 22, 2002. He also uploaded two unpublished novels to his website, Fog Juice and Articulate Jim: A Search for Something.

Croshaw was previously a staff writer for the Adventure Gamers website.[29]

In 2010, Croshaw's first published novel Mogworld, was released by Dark Horse Books.[30][31] Tor.com's Chris Greenland stated that the book "isn't going to bowl anyone over," while adding that "Croshaw undoubtedly has a strong, unique voice and I would hate to see that limited to only critiques."[30]

Later that same year, the short story collection Machine of Death was published, featuring a story by Croshaw[32] titled "Exhaustion From Having Sex With a Minor".[33] The Times Herald-Record's Jim Higgins described the story as "a talky tale of political intrigue that could be straight out of Isaac Asimov's Foundation series, with a snappy twist at the end that O. Henry might appreciate."[33]

In 2012, an ebook version of Mogworld was released, which included an excerpt of Croshaw's second novel, Jam.[31] The novel was published later that year on October 10.[‡ 2] The Quad's Kelly Baker described the book as "very funny, but [...] also surprisingly disturbing to boot."[34]

In 2017, Croshaw's third novel, the sci-fi comedy Will Save the Galaxy for Food was published. In 2019, its sequel Will Destroy the Galaxy for Cash was published as an audiobook on Audible; a print version followed in 2020.[35] In April 2024, the final book in the series Will Leave the Galaxy for Good was published on Audible, with print and ebook versions to follow.[‡ 3]

In 2018, Croshaw's fourth novel Differently Morphous was published as an audiobook, with a print version following on 10 April 2019.[36] A sequel followed in 2021, titled Existentially Challenged.[‡ 4]

References[edit]

  1. ^ Bradford, Matt (9 January 2012). "Ben Yahtzee Croshaw announces Metroidvania game Poacher". GamesRadar+. Retrieved 3 March 2024.
  2. ^ Cite error: The named reference SingalBostonGlobe was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference WellsJustAdventure was invoked but never defined (see the help page).
  4. ^ Cite error: The named reference PCPlusAGSShowcase was invoked but never defined (see the help page).
  5. ^ Cite error: The named reference WildsScreenRant was invoked but never defined (see the help page).
  6. ^ Williams, G. Christopher (7 July 2010). "Possession As a Metaphor for the Player-Character Relationship". PopMatters. Retrieved 3 March 2024.
  7. ^ Denby, Lewis (4 April 2022). "Play These: The Best of Adventure Game Studio". Rock Paper Shotgun.
  8. ^ Cite error: The named reference GoodnessPopMatters was invoked but never defined (see the help page).
  9. ^ Jon Siegel, Scott (13 November 2007). "Zero Punctuation guy makes games too". Engadget. Retrieved 3 March 2024.
  10. ^ Arendt, Susan (12 November 2007). "You Love Yahtzee's Reviews, Now Try His Game". Wired. Retrieved 3 March 2024.
  11. ^ Gillen, Kieron (13 November 2007). "Trilby: The Art of Theft". Rock Paper Shotgun. Retrieved 3 March 2024.
  12. ^ Jeffries, L.B. (20 December 2007). "Trilby: The Art of Theft". PopMatters. Retrieved 3 March 2024.
  13. ^ Fiadotau, Mikhail (August 2016). "Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary". Replay the Polish Journal of Game Studies. 3: 50. doi:10.18778/2391-8551.03.03. hdl:11089/22427.
  14. ^ Younger, Paul (28 July 2009). "Yahtzee Makes Adventure Special Editions Free". PC Invasion. Retrieved 3 March 2024.
  15. ^ Cite error: The named reference SmithRPSPoacher04 was invoked but never defined (see the help page).
  16. ^ Cite error: The named reference SmithRPSPoacher01 was invoked but never defined (see the help page).
  17. ^ a b Cite error: The named reference PonceDestructoid was invoked but never defined (see the help page).
  18. ^ Cite error: The named reference DiverVice was invoked but never defined (see the help page).
  19. ^ Cite error: The named reference KoziaraTouchArcade was invoked but never defined (see the help page).
  20. ^ Cite error: The named reference GreenwaldPCMag was invoked but never defined (see the help page).
  21. ^ Cite error: The named reference PitcherPolygon was invoked but never defined (see the help page).
  22. ^ Cite error: The named reference CookVG247 was invoked but never defined (see the help page).
  23. ^ Cite error: The named reference PurslowPCGamesN was invoked but never defined (see the help page).
  24. ^ Cite error: The named reference MetacriticConsumingShadow was invoked but never defined (see the help page).
  25. ^ a b Cite error: The named reference TurnerDestructoid was invoked but never defined (see the help page).
  26. ^ Cite error: The named reference SmithRPSConsumingShadow was invoked but never defined (see the help page).
  27. ^ Cite error: The named reference LopezHindustanTimes was invoked but never defined (see the help page).
  28. ^ Cooper, Ryan (20 November 2023). "Nefarious Corporate Overlord Accidentally Kick-Starts Media Company". The American Prospect. Retrieved 24 April 2024. Croshaw is also releasing a game of his own design called Starstruck Vagabond next year; Calandra said that depending on the money situation they hope to set up their own indie game label.
  29. ^ Murrant, Rob (16 January 2012). "AdventureX 2011". Adventure Gamers. Retrieved 6 March 2024.
  30. ^ a b Cite error: The named reference GreenlandTorDotCom was invoked but never defined (see the help page).
  31. ^ a b Cite error: The named reference NoNamePublishersWeekly was invoked but never defined (see the help page).
  32. ^ Cite error: The named reference SimmonsABC was invoked but never defined (see the help page).
  33. ^ a b Cite error: The named reference HigginsTimesHeraldRecord was invoked but never defined (see the help page).
  34. ^ Cite error: The named reference BakerTheQuad was invoked but never defined (see the help page).
  35. ^ Cite error: The named reference McMillanHollywoodReporter was invoked but never defined (see the help page).
  36. ^ Cite error: The named reference JacksonPaste was invoked but never defined (see the help page).

Primary sources

In the text these references are preceded by a double dagger (‡):

  1. ^ Croshaw, Yahtzee (21 May 2019). Yahtzee's Dev Diary 2: Belts, Backrests and Bubbles. The Escapist (Video). Enthusiast Gaming. Event occurs at 4:49. Archived from the original on 22 September 2021. Retrieved 15 February 2024. I'm using GameMaker Studio 2 by YoYo Games for this (and probably all my projects), the same thing I used for Hatfall and Consuming Shadow ...
  2. ^ "JAM novel". darkhorse.com. Archived from the original on 13 February 2024. Retrieved 16 February 2024. Publication Date: October 10, 2012
  3. ^ Croshaw, Yahtzee (5 April 2024). "Will Leave This Trilogy Where It Is". fullyramblomatic. Archived from the original on 14 April 2024. Retrieved 14 April 2024.
  4. ^ Croshaw, Yahtzee (10 December 2021). "Existentially Challenged is now out!". fullyramblomatic. Archived from the original on 18 November 2023. Retrieved 16 February 2024.

Further reading[edit]

External links[edit]



Unreliable sources & reasons[edit]

Dubious sources & reasons[edit]