Talk:From Dust

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DRM Controversy[edit]

There is a problem with the DRM on this game. Ubisoft promised to release it with no DRM, but apparently released it with the DRM in place. They have since patched to remove the DRM, imperfectly. Here are some topics on Valve's Steam forums discussing the matter. (You can purchase the game via Steam.)

http://forums.steampowered.com/forums/showthread.php?t=2327958

http://forums.steampowered.com/forums/showthread.php?t=2266373

68.103.67.63 (talk) 03:25, 24 December 2011 (UTC)[reply]

There should probably be some mention in the article about the continued presence of many game-breaking bugs in the game. --89.212.119.45 (talk) 19:02, 19 June 2015 (UTC)[reply]

GDC Lecture[edit]

Eric Chahi presented at the GDC in 2010; I'd be interested in locating material on the lecture to assist in expanding the article. Thanks. Mephtalk 22:58, 28 May 2011 (UTC)[reply]

Expansion[edit]

Currently working on expanding the 'Mechanics' section. Mephtalk 03:44, 29 May 2011 (UTC)[reply]

Is this game the spiritual successor to Populous?[edit]

As Ubisoft are marketing this game, they are inherently biased.

I might make a home video, and describe it as the spiritual successor to Casablanca. It's the same deal here.

On the other hand, if Peter Molyneuax or Bullfrog were to describe the game as the spiritual successor to Populous, that would be reputable. Even a magazine review describing it as that would be sufficient.

InternetMeme (talk) 20:27, 22 June 2011 (UTC)[reply]

Check spiritual successor; copyright is not a prerequisite for a spiritual heir/successor. Numerous such cases exist throughout game industry alone, as that article indicates. Mephtalk 20:33, 22 June 2011 (UTC)[reply]

Ahh, I see. I'm not talking about copyright. I'm saying that Populous is a very highly regarded game, and to be a named spiritual successor to Populous is quite an accolade.

An impartial magazine would be a fine source for such a claim. But as Ubisoft have an inherent bias, they are not really a suitable source for such a high claim.

111.69.228.214 (talk) 22:53, 22 June 2011 (UTC)[reply]

After thinking about it, I realised that changing "the" to "a" is enough to neutralize the sentence.

InternetMeme (talk) 16:49, 23 June 2011 (UTC)[reply]

Release date for PC will also be on Juli 27th[1] as confirmed by Ubisoft.

86.80.199.19 (talk) 19:05, 2 July 2011 (UTC)[reply]

References

Reception form gamers[edit]

The game broke the sales record for the release day sellings in ubisoft as it's mentioned here http://www.eurogamer.net/articles/2011-08-05-from-dust-breaks-ubisoft-sales-record It should be added to the article.186.104.68.119 (talk) 04:34, 7 August 2011 (UTC)[reply]

Language[edit]

The natives language in the game seems very similar to Malay and Indonesian. For example, the word for water is "aiir", where in Malaysian it's "air"; "api" is fire; so on and so forth. Should this be included in the article?

Beaver225 (talk) 07:00, 23 August 2011 (UTC)[reply]

GA Review[edit]

This review is transcluded from Talk:From Dust/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: ProtoDrake (talk · contribs) 20:34, 19 July 2016 (UTC)[reply]


I'll be back in a few days with a review. --ProtoDrake (talk) 20:34, 19 July 2016 (UTC)[reply]

Review[edit]

Grammar[edit]
  • The project was created as a result of his fascination with volcanos, and his desire to combine the ambivalence and the violent characteristic of their nature in a new video game. - Some slightly clunsy phrasing here. I would suggest "...his desire to combine the ambivalence and violent characteristics of their nature in a new video game."
  • works of Polish painter Zdzisław Beksinski, and Koyaanisqatsi - You should probably use "the works". And if you didn't click on the link, what is Koyaanisqatsi exactly?
  • The Breath, then guides the tribe to different totems allowing them to perform rituals and to construct villages and settlements. - No comma needed here.
  • Nature and cycle were the important key elements of the game. - There seems to be a word missing here.
  • "it's just another universe, another place", something people create from dust" - Too many or too few quotation marks. Not made clear.
  • Other influences for the game include Conway's Game of Life, a mathematical model of the 1970s, plant propagations, works of Polish painter Zdzisław Beksinski, and Koyaanisqatsi. - Beksinski and Koyaanisqatsi need to be appropriately linked.
  • Late in the development cycle, journalists offered initial appraisals of the mechanics, presentation, and appeal of From Dust. Commentators praised the physics engine, god-like powers, and scripting of the computer-controlled tribes. - Completely uncited. Please add citation or remove.
Images[edit]
References and links[edit]
  • While all references need archiving to be on the safe side, many of them are dead or redirects that require immediate archiving.
    • Edge is now dead, when archiving don't use anything prior to 2014/15 as those have a habit of redirecting to GamesRadar+.
    • Joystiq became Engadget
    • Ref 2 needs its url updating.
    • Ref 16 is dead, needs archiving.
    • Ref 19 needs its url updating.
  • The references themselves have inconsistent formatting between "work" and "publisher" sections.
  • I should also check the external link to its website.

Those are the issues I found with this otherwise fairly good article. I'm putting the nomination on hold for a while to give you time for the issues above to be addressed. --ProtoDrake (talk) 09:40, 21 July 2016 (UTC)[reply]

@ProtoDrake: Thank you very much for the review! I have fixed the issues you have mentioned above. AdrianGamer (talk) 07:09, 22 July 2016 (UTC)[reply]
@AdrianGamer: I've had another look through, and I guess it's alright now. Any quibbles I might have are purely stylistic now and shouldn't hold up the article any longer. I'll give this a Pass. --ProtoDrake (talk) 08:47, 22 July 2016 (UTC)[reply]